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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Level design started

1/29/2018

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I started the level design of level 1 (New York) from last saturday.
It looks great, and I really enjoy placing enemies, thinking of gameplay situations, etc...

It's looking good, and I am expecting some awesome New York level game and gameplay.

I design on hardest by default, and then tone down difficulty for easy and normal modes.

It's still very rough, missing a lot of graphical details and polish etc...

This is all level1 (which has above ground and underground sections)
Stay tuned!
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Progress update

1/24/2018

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Above is a video showing a rocket test.

Some good news regarding level 3 (bridge), it should normally be art finished this week.
We'll then start level 4 (boss Collin).

A new music is being worked on, we dropped the 10 minutes long music for now, and changed it to be 4 to 5 minutes.
We may have a 10 minutes long music in the end, but it is unlikely...

In any case, the 4 to 5 minutes one sound really great, and still being worked on.

I'll be posting some nice screens of level 3 hopefully this weekend.
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Progress update

1/10/2018

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I just finished going through all the characters and bosses of the game, fixing, updating, improving all of them.
This is for the the end of phase 2 of the characters code.

Phase one was their creation and complete functionality and AI code for them.
Phase two was the improving and updating of the code already done for them, to bring them to near final form.

There will still be phase 3, polishing and extra balancing phase.
And also for sure phase 4, final phase which will take users feedback into account.

I will be starting now the levels, from tomorrow.

Starting with level 1 New York, I will be designing the level, putting in the art assets, enemies placements, secrets etc...

Our artist is still working on level 3, and we hope to have it art finished completely by the end of next week...

Above is Brix the knifeman on bike, which will show up in level 3. (and maybe in another level...must be a city level, so in Japan, and also in the funfair level, we'll see.)
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On foot, in the air, on bikes, cars. The Shadow Gangs will use anything and everything to stop Dan.

1/4/2018

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Alex the biker in a car which screams 80's and there is still Brix the knifeman too coming on a bike.

Cars and bikes will play a big role in level 3. For cars it will be possible for Dan to destroy them using grenades or the rocket launcher, and for bikes, a flying kick or flying sword will do.

Dan also has an intelligent flying attack drone, which is his best and most effective pickup.
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Happy new year 2018, good news and progress update :)

12/31/2017

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2017 was they year of the new Shadow Gangs.
All the characters were redrawn and finished, Dan was redesigned, Dreamcast version was created and tested, and a lot engine enhancements went in.

2018 will be the levels year.
New York city level is art finished, and we started the bridge level (level 3) some days ago.

This will be an exciting year for Shadow Gangs!, I'll make sure to update all the time with the progress as always.

I just finished phase 2 of ZhuZhi boss fight.
All bosses are unique, and the unique thing about ZhuZhi fight is that he is melee only, bullets and shuriken won't hurt him. Which is fair as he is also melee only.

It's a very street fighter style fight, and also, for this phase 2, I added his special attack, which is summoning 5 clones.
The idea of this came from Bad dudes Vs Dragon ninja boss 3! People that know the game will get the connection.

This boss fight will be fast and furious, like Collin boss fight but each with it's unique play.

I decided not to post a video of it, to keep the surprise element present.

Stay tuned!
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