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Shadow Gangs
An upcoming 2D action platformer beat 'em up.

Progress update

11/27/2017

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Picture
This a hand drawn poster that will be part of a publicity near the end of the New York level.
 Original Dan was inspired from this :)

As they are not playable characters, and just a publicity, I don't see any issues with that.
This level will be memorable.

I was also working on improving both the visuals and gameplay of Boss 1 Collin, adding shaders and fixing holes in  the boss fight gameplay.
Collin fight will be memorable, we'll also add story to the game etc... like I posted about in a previous post.

The 10 minute music is ongoing.

Stay tuned!

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New progress update

11/19/2017

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Above is Spiderman tests, still wip.

First, there is a great news. Level art now will get done much faster.
This gave me a big excitement and enthousiasm boost!

There will be a lot of variety in the level, and some surprises too.
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Progress update

11/15/2017

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Picture
The first level is progressing, not as fast as would like though,
(The bull here is static, not an enemy)
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Stay tuned!
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Kendoman test

11/8/2017

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Level 1 is progressing, I got an update from our artist and things are going good.
I showed him a video of Kendoman in a test level, and wanted to share it with you viewers too :)

Video is very low quality, but here it is:

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Progress update

11/5/2017

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Nothing to show for now, but the game is progressing.
Every day I am putting fixes, features enhancement etc...

The first level art is not yet finished unfortunately. I am still waiting for our artist to finish it.

I didn't get updates from him for days now...

Hopefully we get the art finished asap for the first level, this is important if Shadow Gangs is to be finished by the end of next year...

But the good thing is that I am personally not loosing any second, code is progressing, game is getting fixes, enhancement etc...

Stay tuned!

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