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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Progress update, and 2 new enemies!

9/25/2016

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Above is another hostage, the old man.

There will another 2 hostages types.
In total there will be 4, and much more with taking into account colour variations.
Each hostage will need different freeing approach.

I am happy to introduce two new enemies:
Flying jet pack ninja
and
Ninjette

Ninjette will be difficult to beat, so it is expected to show up in later levels of Shadow Gangs, but in the demo she will be there.

The demo level will get big enhancements too, bellow is an example of the quality level of the next Shadow Gangs demo level (Right is the new detailed level, and left the original one).
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New Biker and first female hostage

9/17/2016

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First images of the new biker and the new female hostage, there will 3 more for the next demo version.
Aside from these new characters, Shadow Gangs got two new additions this week:

- Ghost trail effect, when for example Dan ninja does a double jump.
- moving platforms!, these will have a huge impact on the game.
- and 2 new music tracks!, the musician has finally started on doing the transformation music, and the first boss music.

Stay tuned!
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Progress update

9/11/2016

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​Development of the game is ongoing.

Code wise, all the new features are implemented, and will get fixed and enhanced on the upcoming weeks, and months.

Work on the boss level will start next week, and the boss itself in about 2 weeks.
 will announce and show the boss here!
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Welcoming the new Knifeman

9/4/2016

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I personally find it fabulous.

Also about the core of Shadow Gangs game type, while it started like a coinop game with quick death and fast levels, it will end up more leaning towards a castlevania/metroid exploration type of game...

The pure action will always be there, but there will be great emphasis on exploration, finding hidden secrets and some action/adventure.

The reason for this fundamental change is related to the introduction of the special weapons, the inventory and the double jump, as well as a general feeling from me that this is the way for Shadow Gangs to evolve.
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Progress update

9/2/2016

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New gunman is done, and it looks great.
The new looking characters really add a lot to the game appeal. His animations are also better.

Jericho is working now on the new Knifeman, I'll post new pictures of it soon.

I have been working on the new special weapons, and all of them are implemented now.
Each has it's + and - and with good judgement will help the player clear levels faster as well as add more variety to the game.

I will work next on the new magic power abilities of Dan.

The game has an incredible variety now, many moves, two forms, weapons and magic power attacks, a very satisfying double jump, inventory and more.

It's shaping up to a complex and varied game. The levels will need to be designed carefully around all these new additions and changes...

I also thought about the new end mission boss that will be part of the next demo version.

I can say now that it won't be the samurai boss, but another type...I'll say more about this soon.

Stay tuned!
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