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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Progress update

7/30/2016

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Attack drone is nearly finished, it will be a very powerful weapon and can clear the way for Dan all by himself!
I am planning next to start on doing the inventory which will add a new dimension to Shadow Gangs.

Shadow Gangs now is starting it's diversion from the strict arcade Shinobi, and is gaining now a personality of it own slowly but surely!

I think in the end, the transformation from fighter to ninja will be the highlight of this game and what really set it apart.

Above is the third sword and most powerful standing sword attack for Dan.
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Artist promo

7/30/2016

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While working on Shadow Gangs, I had contacts with a lot of artist.
George Semenov is one them, his art is great. He did 2 test levels for Shadow Gangs.

George asked me to do a promo for him on the Shadow Gangs website, so here it is and at the bottom of the post the two test levels he did for the game which are an interesting alternative art direction for Shadow Gangs.
​
 http://geors.deviantart.com/

Art-director, Art Lead,Illustrator, 
Experience: 7 years.

Projects I've participated in:
Private clients; 2009-2016
Nevosoft, unannounced casual titles 2010-2012, https://www.nevosoft.ru/
Xenonauts by Goldhawk Interactive: http://www.goldhawkinteractive.com  http://store.steampowered.com/app/223830/
Complex multimedia project, more than 1 million hours spent by users in-game, successful Desura, Kickstarter (More than 300% success, raised 154000 $) and Steam Greenlight campaigns, Indie Game of the Year, EuroGamer Honorary mention, Metacritic 79/100 

Mike Drake's contemporary Krampus - http://www.amazon.com/gp/product/0578168073?creativeASIN=0578168073&linkCode=w00&linkId=C63DN6YNZR7BEYHK&ref_=as_sl_pc_qf_sp_asin_til&tag=contempora05c-20
​

Joel Dube Musics - Fairy Tales Album Cover- design and development of CD Album Cover


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Ninja Dan

7/22/2016

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One of the first sprites of Dan as ninja.
More coming soon.
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Coding work resumed

7/17/2016

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I resumed today code work on Shadow Gangs.

It's been a week now that I was contemplating to put in code, and finally today I got new code going in for what I see is Phase 3 of Shadow Gangs.

Phase 1 was the the first demo, with the old graphics and Kim Kardashian wall.
Phase 2 is the one we have now, with the new backgrounds and gameplay fixes.
Phase 3 will be the implementation of all the enhancements stated on the Kickstarter, ninja form, special weapons, magic , special effects, anim frames etc...

I started now implementing the attack drone.

Shadow Gangs is not over :) and will come back again in a much better and diversified shape.

Stay tuned, I'll be posting updates here often if you are interested.

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Very first frames of Dan as ninja with his assault rifle

7/6/2016

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Dan currently in fighter form has around 52 frames, in ninja form he will have around 100.
This is to have as smooth animation as possible.

Dan fighter form will also get an animation frames boost as this is one of the big improvements that Shadow Gangs won't do without.
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