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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Adding checkpoints and Ninja magic

1/25/2016

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When I started this game, I wanted that if the player dies, he restarts the level from the beginning.
This will no longer be the case, the game will have checkpoints. 

The reason to add the checkpoints is that contrary to the coin-op arcade games, Shadow Gangs levels will be much more bigger and forcing the player to restart the level from the beginning is not compatible with game enjoyment.

Aside from checkpoints, there will be Ninja magic in the demo, you can thank Toni Galvez for it as I wasn't planning to add it for the demo and was leaving it instead for the whole game.

In the final game there will be different ninja magic types, but for the demo we will have one.
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Update

1/24/2016

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I have been mainly bug fixing and tweaking/balancing the game.

For easy mode, I tried to have it as easy as reasonably can be. I know there is players that struggle to get past a few screens in a game  and I don't want to penalise them too in the easy mode.

Shadow Gangs team members and some friends will beta test the game and concentrate on the difficulty side of it, so I can get their impression on it.
This is important as I don't want to release a demo that will frustrate people, I want everyone to get to the demo end after 3 to 5 tries.

Basically the demo is almost ready, the game is great and is better than it's classic arcade games references.

Lots of screenshots and a video is coming soon, and the demo shortly after.

Arcade games lovers, and gamers in general, stay tuned!
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Demo will be ready soon

1/10/2016

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Core gameplay is now completed. Difficulty levels are set and the demo level is completed.
I still want to fix bugs I can encounter, and polish the product as much as possible.

If all goes well, the demo will be out by the end of January.
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Shadow Gangs difficulty settings, and progress update

1/3/2016

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Menus are done now, and the various difficulty levels are present.

There will be 3 difficulty settings, easy, normal and hard.

I suggest first finishing the demo on easy, it has much less enemies, and easier ones.
Easy is like playing the first level of game, so this is how to play the demo at first.

Then after finishing the demo on easy, you can then choose the normal difficulty which is more challenging than easy, with more enemies on screen, and more deadlier ones.

Hard is how Shadow Gangs is meant to be played, posing a real challenge to the player and unlocking the full power of Shadow Gangs with many enemies on screen, in their deadliest version.
So, I suggest playing on easy, then normal, and after mastering the level and Dan moves, playing on how it should be played, on hard.

More updates soon.
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