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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

More good Dreamcast news

5/29/2017

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Above is some frames from Spiderman

There is great news regarding the Dreamcast port, I am now in a position to confirm this port will happen 100% !
The 1st phase of the Dreamcast port work has ended.

Shadow Gangs is running on the Dreamcast with all the features of the PC version (apart shadows and window reflections) and in 640*480.
Render, sound, music, input, text all is in for the Dreamcast.

Now, I'll be back to implement the remaining characters and concentrate on the PC version, and will be back later to the Dreamcast once the PC version is finished entirely.

Spiderman is getting finished, and after we'll do the Lizardman and so on.

​Stay tuned!
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Great news regarding the Dreamcast port

5/21/2017

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Above is a picture of Shadow Gangs running on a Dreamcast emulator.
Graphics and animations are working, input working, music working.

For the technical reader, it's using a mix of modified OpenGL + native PVR functions.
The video mode is Paletted 8bits (the best for visuals, and for memory consumption).

Things now are very very optimistic for the Dreamcast port.

If the emulator is to be believed, the frame rate will be the same as on pc, 60 frames/seconds.

The Dreamcast port will be in hires 640*480 and the only real difference with the PC version will be the absence of shadows and building reflections on windows for the Dreamcast, and a slight colour reduction.

Everything else should be the same.

PC version will be the best of course, but playing on the Dreamcast might be better for nostalgia reasons.

I'll be getting a real Dreamcast soon!

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Spiderman and Lizardman

5/17/2017

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Above are two of the new Shadow Gangs enemies, later levels one, Spiderman and Lizardman.

There will be still 3 more characters (new female ninja, final ninja type, and hostage guardian).
But this is great news as the first phase of Shadow Gangs art will be done (sprite).

There still a long way ahead but we are making progress day by day.

About the Dreamcast port, I have it now rendering.

While trying to get the best visuals on the Dreamcast, I tried many methods of rendering and I think I setlled on one.

It will be a hard port, the video memory is very small especially that in Shadow Gangs it's both highres and the sprites and level are very varied with lots of animations etc...

I'll do the input output next now that I have the rendering working.

Stay tuned!
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New music, Dreamcast WIP

5/4/2017

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Some good news regarding the wip Dreamcast port.

It's compiling fine and I managed to get the filesystem to work on the console.
The next step will be loading files, and the actual display.

This port will gradually materliase bit by bit, I hope.

I also received a new and excellent music track, you can listen to it here or in the downloads section.

Spider is now complete and Kendoman getting done.
​
After Kendoman, we'll do Spiderman. He'll be able to climb walls, and come on Dan from top and also bottom.

Stay tuned!
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Dreamcast and progress update

5/1/2017

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Good news about the Dreamcast, although it is still wip and there is no screen to show for now.
I managed to get the game to compile for the Dreamcast.

I disabled all the input/output for this, as the system using by Shadow Gangs will need to be re-targeted for the Dreamcast own libraries (KGL, or SDL or both).

Kendoman is still being done, and I received a great new music track.
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