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Shadow Gangs
An upcoming 2D action platformer Beat 'em up for PC, Dreamcast, Linux and Mac.

Good news, and bad news.

3/26/2016

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First the bad news, the background artist Toni Galvez is no longer working on Shadow Gangs.
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This is due to his professional circumstances changing, so he doesn't have much free time anymore to dedicate to this project.
I still hope he comes back to it one day, as more than just a background artist, he is an ideas man with great knowledge of games especially classic ones.

The good news is that Shadow Gangs is looking now for a great background artist, I started looking for the artist that will make Shadow Gangs the great game we hope it will be.
I am now auditioning a number of background artists with a view of totally changing the backgrounds of the demo.

This will mean the Kickstarter will be delayed as well as the demo to probably May.

I leave you with the camp boss, Freddy himself. This is an actual animation frame and he'll look exactly like this in-game.
I also received Dan in Ninja form, but I am still waiting for a revised version.

To all of you who follow Shadow Gangs development, thank you and stay tuned!
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Backgrounds complete redraw, kickstarter and demo delayed.

3/7/2016

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Please vote on Steam greenlight if you liked the video.

We are addressing now the top issue with Shadow Gangs which is the backgrounds.
The background will get a complete redraw.

Everything in the new backgrounds will look different with lots of details and no repetition a all.

​I have been convinced that we should just forget about the old backgrounds and create new and better ones from scratch.

Stay tuned, we'll keep fixing Shadow Gangs until it gets right :). I am in no rush and want to present a quality product.

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Video feedbacks and Kickstarter preparation

3/3/2016

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Please vote on Steam greenlight if you liked the demo.

I got a lot of feedback after the video release, most of the remarks were about the background graphics, but here is the full list of the negative remarks (positive ones no need to list them), and what we are going to do to address them.
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Listed by order of recurrence:

Background graphics:
Many like the background graphics, but looks like an equal many or slightly more see in the graphics Flash style, and smooth too much clean look.

After discussion with Toni Galvez, we are decided to address this issue as top priority.
What I understood is that with the high resolution we are using, it is very difficult to do tile graphics that look great and have the style of good looking 16bits games.

But we will find a solution (either lower the colour count, use filters, or try other solutions) to make the graphics looks more detailed and more "dirty", less clean and less smooth.

Gameplay diversity:
We have many ideas for the final game, including ninja transformation, special power use, bonus stages, and real time cutscenes to break the monotony.

Camera switching:
When looking left and then right, the camera is too quick for some, this will be fixed.

Sound effects:
Most sounds will be fixed and revised.

We are starting to prepare for the kickstarter and plan to release the demo (which I will be packaging soon) a bit before the kickstarter starts.
I have asked the musician for a new music track, and we'll have new ninja form of Dan, as well as boss Freddy Mercury to show.

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